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nvidia0
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nvidia1
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nvidia2
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nvidia3
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nvidiactl
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# These variables are used to control image quality and performance.
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# Uncomment these and set an appropriate value if needed
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# See /usr/share/doc/xorg-x11-drv-nvidia-<version>/README.txt for more information.
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# Setting this to 1 might prevent certain OpenGL apps from crashing.
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#setenv __GL_SINGLE_THREADED 0
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# This setting controls full scene antialiasing.
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# Depending on your chipset, different values give different types of FSAA.
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#setenv __GL_FSAA_MODE 0
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# Anisotropic filtering. This setting is also chip dependent, see above.
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#setenv __GL_DEFAULT_LOG_ANISO 0
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# Sync buffer swap with monitor refresh. A value > 0 enables.
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#setenv __GL_SYNC_TO_VBLANK 0
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# If you have more than one monitor, this setting determines which display
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# should be synced.
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#setenv __GL_SYNC_DISPLAY_DEVICE
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alias char-major-195* nvidia
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options nvidia NVreg_ModifyDeviceFiles=0
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# These variables are used to control image quality and performance.
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# Uncomment these and set an appropriate value if needed
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# See /usr/share/doc/xorg-x11-drv-nvidia-<version>/README.txt for more information.
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# Setting this to 1 might prevent certain OpenGL apps from crashing.
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#export __GL_SINGLE_THREADED=0
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# This setting controls full scene antialiasing.
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# Depending on your chipset, different values give different types of FSAA.
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#export __GL_FSAA_MODE=0
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# Anisotropic filtering. This setting is also chip dependent, see above.
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#export __GL_DEFAULT_LOG_ANISO=0
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# Sync buffer swap with monitor refresh. A value > 0 enables.
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#export __GL_SYNC_TO_VBLANK=0
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# If you have more than one monitor, this setting determines which display
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# should be synced.
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#export __GL_SYNC_DISPLAY_DEVICE=
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