diff --git a/60-nvidia.nodes b/60-nvidia.nodes deleted file mode 100755 index 9eac901..0000000 --- a/60-nvidia.nodes +++ /dev/null @@ -1,5 +0,0 @@ -nvidia0 -nvidia1 -nvidia2 -nvidia3 -nvidiactl diff --git a/nvidia.csh b/nvidia.csh deleted file mode 100755 index c8548e8..0000000 --- a/nvidia.csh +++ /dev/null @@ -1,20 +0,0 @@ -# These variables are used to control image quality and performance. -# Uncomment these and set an appropriate value if needed -# See /usr/share/doc/xorg-x11-drv-nvidia-/README.txt for more information. - -# Setting this to 1 might prevent certain OpenGL apps from crashing. -#setenv __GL_SINGLE_THREADED 0 - -# This setting controls full scene antialiasing. -# Depending on your chipset, different values give different types of FSAA. -#setenv __GL_FSAA_MODE 0 - -# Anisotropic filtering. This setting is also chip dependent, see above. -#setenv __GL_DEFAULT_LOG_ANISO 0 - -# Sync buffer swap with monitor refresh. A value > 0 enables. -#setenv __GL_SYNC_TO_VBLANK 0 - -# If you have more than one monitor, this setting determines which display -# should be synced. -#setenv __GL_SYNC_DISPLAY_DEVICE diff --git a/nvidia.opts b/nvidia.opts deleted file mode 100755 index fed51df..0000000 --- a/nvidia.opts +++ /dev/null @@ -1,2 +0,0 @@ -alias char-major-195* nvidia -options nvidia NVreg_ModifyDeviceFiles=0 diff --git a/nvidia.sh b/nvidia.sh deleted file mode 100755 index d6af266..0000000 --- a/nvidia.sh +++ /dev/null @@ -1,20 +0,0 @@ -# These variables are used to control image quality and performance. -# Uncomment these and set an appropriate value if needed -# See /usr/share/doc/xorg-x11-drv-nvidia-/README.txt for more information. - -# Setting this to 1 might prevent certain OpenGL apps from crashing. -#export __GL_SINGLE_THREADED=0 - -# This setting controls full scene antialiasing. -# Depending on your chipset, different values give different types of FSAA. -#export __GL_FSAA_MODE=0 - -# Anisotropic filtering. This setting is also chip dependent, see above. -#export __GL_DEFAULT_LOG_ANISO=0 - -# Sync buffer swap with monitor refresh. A value > 0 enables. -#export __GL_SYNC_TO_VBLANK=0 - -# If you have more than one monitor, this setting determines which display -# should be synced. -#export __GL_SYNC_DISPLAY_DEVICE=