Nicolas Chauvet 16 years ago
parent a7506018c0
commit 99e4434c85

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nvidia0
nvidia1
nvidia2
nvidia3
nvidiactl

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# These variables are used to control image quality and performance.
# Uncomment these and set an appropriate value if needed
# See /usr/share/doc/xorg-x11-drv-nvidia-<version>/README.txt for more information.
# Setting this to 1 might prevent certain OpenGL apps from crashing.
#setenv __GL_SINGLE_THREADED 0
# This setting controls full scene antialiasing.
# Depending on your chipset, different values give different types of FSAA.
#setenv __GL_FSAA_MODE 0
# Anisotropic filtering. This setting is also chip dependent, see above.
#setenv __GL_DEFAULT_LOG_ANISO 0
# Sync buffer swap with monitor refresh. A value > 0 enables.
#setenv __GL_SYNC_TO_VBLANK 0
# If you have more than one monitor, this setting determines which display
# should be synced.
#setenv __GL_SYNC_DISPLAY_DEVICE

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alias char-major-195* nvidia
options nvidia NVreg_ModifyDeviceFiles=0

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# These variables are used to control image quality and performance.
# Uncomment these and set an appropriate value if needed
# See /usr/share/doc/xorg-x11-drv-nvidia-<version>/README.txt for more information.
# Setting this to 1 might prevent certain OpenGL apps from crashing.
#export __GL_SINGLE_THREADED=0
# This setting controls full scene antialiasing.
# Depending on your chipset, different values give different types of FSAA.
#export __GL_FSAA_MODE=0
# Anisotropic filtering. This setting is also chip dependent, see above.
#export __GL_DEFAULT_LOG_ANISO=0
# Sync buffer swap with monitor refresh. A value > 0 enables.
#export __GL_SYNC_TO_VBLANK=0
# If you have more than one monitor, this setting determines which display
# should be synced.
#export __GL_SYNC_DISPLAY_DEVICE=
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