parent
a7506018c0
commit
99e4434c85
@ -1,5 +0,0 @@
|
||||
nvidia0
|
||||
nvidia1
|
||||
nvidia2
|
||||
nvidia3
|
||||
nvidiactl
|
@ -1,20 +0,0 @@
|
||||
# These variables are used to control image quality and performance.
|
||||
# Uncomment these and set an appropriate value if needed
|
||||
# See /usr/share/doc/xorg-x11-drv-nvidia-<version>/README.txt for more information.
|
||||
|
||||
# Setting this to 1 might prevent certain OpenGL apps from crashing.
|
||||
#setenv __GL_SINGLE_THREADED 0
|
||||
|
||||
# This setting controls full scene antialiasing.
|
||||
# Depending on your chipset, different values give different types of FSAA.
|
||||
#setenv __GL_FSAA_MODE 0
|
||||
|
||||
# Anisotropic filtering. This setting is also chip dependent, see above.
|
||||
#setenv __GL_DEFAULT_LOG_ANISO 0
|
||||
|
||||
# Sync buffer swap with monitor refresh. A value > 0 enables.
|
||||
#setenv __GL_SYNC_TO_VBLANK 0
|
||||
|
||||
# If you have more than one monitor, this setting determines which display
|
||||
# should be synced.
|
||||
#setenv __GL_SYNC_DISPLAY_DEVICE
|
@ -1,2 +0,0 @@
|
||||
alias char-major-195* nvidia
|
||||
options nvidia NVreg_ModifyDeviceFiles=0
|
@ -1,20 +0,0 @@
|
||||
# These variables are used to control image quality and performance.
|
||||
# Uncomment these and set an appropriate value if needed
|
||||
# See /usr/share/doc/xorg-x11-drv-nvidia-<version>/README.txt for more information.
|
||||
|
||||
# Setting this to 1 might prevent certain OpenGL apps from crashing.
|
||||
#export __GL_SINGLE_THREADED=0
|
||||
|
||||
# This setting controls full scene antialiasing.
|
||||
# Depending on your chipset, different values give different types of FSAA.
|
||||
#export __GL_FSAA_MODE=0
|
||||
|
||||
# Anisotropic filtering. This setting is also chip dependent, see above.
|
||||
#export __GL_DEFAULT_LOG_ANISO=0
|
||||
|
||||
# Sync buffer swap with monitor refresh. A value > 0 enables.
|
||||
#export __GL_SYNC_TO_VBLANK=0
|
||||
|
||||
# If you have more than one monitor, this setting determines which display
|
||||
# should be synced.
|
||||
#export __GL_SYNC_DISPLAY_DEVICE=
|
Loading…
Reference in new issue