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@ -0,0 +1,58 @@
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From ce2ad7ebd6c0fa15316c642105a84b1f7a687757 Mon Sep 17 00:00:00 2001
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From: David Tardon <dtardon@redhat.com>
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Date: Mon, 31 Oct 2016 19:51:56 +0100
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Subject: [PATCH] convert angle from degrees to radians for glm
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This makes simple (i.e., not implemented as a shader) OpenGL transitions
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work correctly again.
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(cherry picked from commit 7445399af829c48e8c71eed66f132d96fa195c37)
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Change-Id: I773f686089bce3611940743b1a7f5046093886e8
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---
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slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation.cxx | 8 +++++---
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1 file changed, 5 insertions(+), 3 deletions(-)
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diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation.cxx
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index c61209f..97d8902 100644
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--- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation.cxx
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+++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation.cxx
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@@ -31,6 +31,8 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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+#include <basegfx/numeric/ftools.hxx>
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+
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#include "OGLTrans_Operation.hxx"
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SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin,
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@@ -38,7 +40,7 @@ SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin,
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Operation(bInter, T0, T1),
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axis(Axis),
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origin(Origin),
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- angle(Angle)
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+ angle(basegfx::deg2rad(Angle))
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{
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}
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@@ -55,7 +57,7 @@ RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const glm::vec3& Axis,
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Operation(bInter, T0, T1),
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axis(Axis),
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origin(Origin),
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- angle(Angle),
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+ angle(basegfx::deg2rad(Angle)),
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scale(bScale)
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{
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}
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@@ -65,7 +67,7 @@ RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const glm::vec3& Axis,
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Operation(bInter, T0, T1),
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axis(Axis),
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origin(Origin),
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- angle(Angle),
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+ angle(basegfx::deg2rad(Angle)),
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scale(bScale)
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{
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}
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--
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2.9.3
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