parent
308a9e3603
commit
66b394ab63
@ -0,0 +1,48 @@
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diff -up chromium-83.0.4103.97/third_party/skia/include/private/SkFloatingPoint.h.gcc-float-divide-by-zero chromium-83.0.4103.97/third_party/skia/include/private/SkFloatingPoint.h
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--- chromium-83.0.4103.97/third_party/skia/include/private/SkFloatingPoint.h.gcc-float-divide-by-zero 2020-06-15 11:09:01.218290365 -0400
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+++ chromium-83.0.4103.97/third_party/skia/include/private/SkFloatingPoint.h 2020-06-15 11:14:15.900470624 -0400
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@@ -159,7 +159,15 @@ static inline int64_t sk_float_saturate2
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// Cast double to float, ignoring any warning about too-large finite values being cast to float.
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// Clang thinks this is undefined, but it's actually implementation defined to return either
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// the largest float or infinity (one of the two bracketing representable floats). Good enough!
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+#if defined(__GNUC__) && __GNUC__ >= 8
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+__attribute__((no_sanitize("float-cast-overflow")))
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+#else
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+# if defined(__GNUC__)
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+__attribute__((no_sanitize_undefined))
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+# else
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[[clang::no_sanitize("float-cast-overflow")]]
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+# endif
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+#endif
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static inline float sk_double_to_float(double x) {
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return static_cast<float>(x);
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}
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@@ -226,12 +234,28 @@ static inline float sk_float_rsqrt(float
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// IEEE defines how float divide behaves for non-finite values and zero-denoms, but C does not
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// so we have a helper that suppresses the possible undefined-behavior warnings.
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+#if defined(__GNUC__) && __GNUC__ >= 8
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+__attribute__((no_sanitize("float-divide-by-zero")))
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+#else
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+# if defined(__GNUC__)
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+__attribute__((no_sanitize_undefined))
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+# else
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[[clang::no_sanitize("float-divide-by-zero")]]
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+# endif
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+#endif
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static inline float sk_ieee_float_divide(float numer, float denom) {
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return numer / denom;
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}
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+#if defined(__GNUC__) && __GNUC__ >= 8
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+__attribute__((no_sanitize("float-divide-by-zero")))
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+#else
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+# if defined(__GNUC__)
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+__attribute__((no_sanitize_undefined))
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+# else
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[[clang::no_sanitize("float-divide-by-zero")]]
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+# endif
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+#endif
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static inline double sk_ieee_double_divide(double numer, double denom) {
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return numer / denom;
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}
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