# These variables are used to control image quality and performance. # Uncomment these and set an appropriate value if needed # See /usr/share/doc/xorg-x11-drv-nvidia-/README.txt for more information. # Setting this to 1 might prevent certain OpenGL apps from crashing. #setenv __GL_SINGLE_THREADED 0 # This setting controls full scene antialiasing. # Depending on your chipset, different values give different types of FSAA. #setenv __GL_FSAA_MODE 0 # Anisotropic filtering. This setting is also chip dependent, see above. #setenv __GL_DEFAULT_LOG_ANISO 0 # Sync buffer swap with monitor refresh. A value > 0 enables. #setenv __GL_SYNC_TO_VBLANK 0 # If you have more than one monitor, this setting determines which display # should be synced. #setenv __GL_SYNC_DISPLAY_DEVICE