Fix // in #include in content/renderer/gpu to avoid debugedit failure

This actually shows up as a trailing slash in the directory table.
I hope this is the last offender.
epel9
Kevin Kofler 9 years ago
parent 855dc1312c
commit 9659c061c0

@ -298,7 +298,10 @@ BuildArch: noarch
%patch6 -p1 -b .system-icu-utf
%patch7 -p1 -b .chimera-nss-init
%patch8 -p1 -b .no-sse2
# remove ./ from #line commands in ANGLE to avoid debugedit failure
# fix // in #include in content/renderer/gpu to avoid debugedit failure
sed -i -e 's!gpu//!gpu/!g' \
src/3rdparty/chromium/content/renderer/gpu/compositor_forwarding_message_filter.cc
# remove ./ from #line commands in ANGLE to avoid debugedit failure (?)
sed -i -e 's!\./!!g' \
src/3rdparty/chromium/third_party/angle/src/compiler/preprocessor/Tokenizer.cpp \
src/3rdparty/chromium/third_party/angle/src/compiler/translator/glslang_lex.cpp
@ -435,11 +438,12 @@ popd
%changelog
* Tue Mar 22 2016 Kevin Kofler <Kevin@tigcc.ticalc.org> - 5.6.0-3
* Thu Mar 24 2016 Kevin Kofler <Kevin@tigcc.ticalc.org> - 5.6.0-3
- Build with CONFIG+="webcore_debug v8base_debug force_debug_info"
- Force -fno-delete-null-pointer-checks through CXXFLAGS, Qt flags not used here
- Use -g1 instead of -g on non-x86_64 to avoid memory exhaustion
- Work around debugedit failure by removing "./" from #line commands
- Work around debugedit failure by removing "./" from #line commands and
changing "//" to "/" in an #include command
* Fri Mar 18 2016 Kevin Kofler <Kevin@tigcc.ticalc.org> - 5.6.0-2
- Avoid checking for the nonexistent icudtl.dat and silence the warnings

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