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# libspatialaudio
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The libspatialaudio package
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%global commit0 d926a2ee469a3fefd50a9364fb9ac6fb484c3f70
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%global shortcommit0 %(c=%{commit0}; echo ${c:0:7})
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%global date0 20200406
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Name: libspatialaudio
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Version: 3.1
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Release: 1.%{date0}git%{?shortcommit0}%{?dist}
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Summary: Ambisonic encoding / decoding and binauralization library
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License: LGPLv2+
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URL: https://github.com/videolabs/libspatialaudio
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Source0: %{url}/archive/%{commit0}/%{name}-%{shortcommit0}.tar.gz
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BuildRequires: cmake3
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BuildRequires: gcc
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BuildRequires: gcc-c++
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BuildRequires: pkgconfig(libmysofa)
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%description
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libspatialaudio is an open-source and cross-platform C++ library for
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Ambisonic encoding and decoding, filtering and binaural rendering. It is
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targetted to render High-Order Ambisonic (HOA) and VR/3D audio samples
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in multiple environments, from headphones to classic loudspeakers. Its
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binaural rendering can be used for classical 5.1/7.1 spatial channels
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as well as Ambisonics inputs.
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%package devel
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Summary: Development files for %{name}
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Requires: %{name}%{?_isa} = %{version}-%{release}
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%description devel
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The %{name}-devel package contains libraries and header files for
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developing applications that use %{name}.
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%prep
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%autosetup -n %{name}-%{commit0}
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%build
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mkdir -p build
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cd build
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%cmake3 \
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-DBUILD_STATIC_LIBS=OFF \
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..
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%make_build
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%install
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cd build
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%make_install
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%ldconfig_scriptlets
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%files
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%license LICENSE
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%doc README.md
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%{_libdir}/libspatialaudio.so.1*
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%files devel
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%{_includedir}/*
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%{_libdir}/libspatialaudio.so
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%{_libdir}/pkgconfig/spatialaudio.pc
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%changelog
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* Thu Feb 29 2024 Sergey Cherevko <s.cherevko@msvsphere-os.ru> - 3.1-1.20200406gitd926a2e
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- Rebuilt for MSVSphere 8.9
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* Mon Apr 13 2020 Nicolas Chauvet <kwizart@gmail.com> - 3.1-1.20200406gitd926a2e
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- Initial spec file
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