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102 lines
3.8 KiB
102 lines
3.8 KiB
8 months ago
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From 49d066234f9f528122bb40c5144b40d8b19a0071 Mon Sep 17 00:00:00 2001
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From: rpm-build <rpm-build>
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Date: Mon, 22 Aug 2022 12:52:19 +0200
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Subject: [PATCH] Background: Avoid double dispose and actors recreations
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Subject: [PATCH 1/2] background: Use Garbage Collector to dispose background:
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The same Meta.Background could be used by multiple instances of background
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actors, and so should not be disposed when the actor using it is destroyed.
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Instead of calling `run_dispose` directly on it, just nullify the reference
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on destroy method, leaving the job of doing the proper disposition to the
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gabage collector that keeps the proper reference count on the Meta.Background.
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Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/501
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https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/558
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Subject: [PATCH 2/2] background: Group 'changed' signal emission
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Background is monitoring the whole `org.gnome.desktop.background` gsettings keys
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for changes connecting to the non-specialized 'changed' signal and re-emitting
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this as-is.
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This means that when the background is changed via control-center, we get
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multiple 'changed' signal events from GSettings, and for each one of this we
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recreate a Background and a BackgroundActor.
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Avoid this by using an idle to delay the emission of the 'changed' signal
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grouping the events.
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https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/558
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---
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js/ui/background.js | 26 +++++++++++++++++++++-----
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1 file changed, 21 insertions(+), 5 deletions(-)
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diff --git a/js/ui/background.js b/js/ui/background.js
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index 06e0388..2a404ae 100644
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--- a/js/ui/background.js
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+++ b/js/ui/background.js
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@@ -257,14 +257,15 @@ var Background = class Background {
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this._refreshAnimation();
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});
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- this._settingsChangedSignalId = this._settings.connect('changed', () => {
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- this.emit('changed');
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- });
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+ this._settingsChangedSignalId =
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+ this._settings.connect('changed', this._emitChangedSignal.bind(this));
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this._load();
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}
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destroy() {
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+ this.background = null;
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+
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this._cancellable.cancel();
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this._removeAnimationTimeout();
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@@ -288,6 +289,22 @@ var Background = class Background {
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if (this._settingsChangedSignalId != 0)
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this._settings.disconnect(this._settingsChangedSignalId);
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this._settingsChangedSignalId = 0;
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+
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+ if (this._changedIdleId) {
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+ GLib.source_remove(this._changedIdleId);
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+ this._changedIdleId = 0;
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+ }
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+ }
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+
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+ _emitChangedSignal() {
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+ if (this._changedIdleId)
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+ return;
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+
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+ this._changedIdleId = GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
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+ this._changedIdleId = 0;
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+ this.emit('changed');
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+ return GLib.SOURCE_REMOVE;
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+ });
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}
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updateResolution() {
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@@ -343,7 +360,7 @@ var Background = class Background {
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if (changedFile.equal(file)) {
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let imageCache = Meta.BackgroundImageCache.get_default();
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imageCache.purge(changedFile);
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- this.emit('changed');
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+ this._emitChangedSignal();
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}
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});
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this._fileWatches[key] = signalId;
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@@ -699,7 +716,6 @@ var BackgroundManager = class BackgroundManager {
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time: FADE_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete() {
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- oldBackgroundActor.background.run_dispose();
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oldBackgroundActor.destroy();
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}
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});
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--
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2.35.3
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