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93 lines
2.9 KiB
93 lines
2.9 KiB
2 years ago
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From de7df6c7248c39d7cce1c70485df72a398da92a3 Mon Sep 17 00:00:00 2001
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From: Ray Strode <rstrode@redhat.com>
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Date: Wed, 21 Aug 2019 15:48:33 -0400
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Subject: [PATCH 2/4] shellEntry: Give password menu item text when it's
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created
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At the moment, the "Show Text" menu item is only given its text
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at the time the menu is opened. This is because the text might
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be "Hide Text" or "Show Text" depending on state, so the text
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is set up lazily.
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That behavior means the menu item can't get added after the
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menu is already shown, which is something we'ree going to need
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in the future to support lockdown of the "Show Text" item.
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This commit ensures the menu item is given text when it's first
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created, in addition to when the menu is opened.
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https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/687
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---
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js/ui/shellEntry.js | 1 +
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1 file changed, 1 insertion(+)
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diff --git a/js/ui/shellEntry.js b/js/ui/shellEntry.js
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index cac4ec9c2..603a9c64a 100644
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--- a/js/ui/shellEntry.js
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+++ b/js/ui/shellEntry.js
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@@ -11,60 +11,61 @@ const Tweener = imports.ui.tweener;
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var EntryMenu = class extends PopupMenu.PopupMenu {
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constructor(entry) {
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super(entry, 0, St.Side.TOP);
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this._entry = entry;
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this._clipboard = St.Clipboard.get_default();
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// Populate menu
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let item;
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item = new PopupMenu.PopupMenuItem(_("Copy"));
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item.connect('activate', this._onCopyActivated.bind(this));
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this.addMenuItem(item);
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this._copyItem = item;
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item = new PopupMenu.PopupMenuItem(_("Paste"));
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item.connect('activate', this._onPasteActivated.bind(this));
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this.addMenuItem(item);
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this._pasteItem = item;
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this._passwordItem = null;
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Main.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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_makePasswordItem() {
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let item = new PopupMenu.PopupMenuItem('');
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item.connect('activate', this._onPasswordActivated.bind(this));
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this.addMenuItem(item);
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this._passwordItem = item;
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+ this._updatePasswordItem();
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}
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get isPassword() {
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return this._entry.input_purpose == Clutter.InputContentPurpose.PASSWORD;
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}
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set isPassword(v) {
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if (v == this.isPassword)
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return;
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if (v) {
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this._makePasswordItem();
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this._entry.input_purpose = Clutter.InputContentPurpose.PASSWORD;
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} else {
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this._passwordItem.destroy();
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this._passwordItem = null;
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this._entry.input_purpose = Clutter.InputContentPurpose.NORMAL;
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}
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}
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open(animate) {
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this._updatePasteItem();
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this._updateCopyItem();
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if (this._passwordItem)
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this._updatePasswordItem();
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super.open(animate);
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this._entry.add_style_pseudo_class('focus');
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let direction = St.DirectionType.TAB_FORWARD;
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--
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2.27.0
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