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120 lines
3.6 KiB
120 lines
3.6 KiB
8 months ago
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From 39cf97176e2a92506081ee151ea546e2c6cf213a Mon Sep 17 00:00:00 2001
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From: Ray Strode <rstrode@redhat.com>
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Date: Wed, 21 Aug 2019 15:06:46 -0400
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Subject: [PATCH 3/4] shellEntry: Handle password item from dedication function
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At the moment, shellEntry handles creating and destroying its
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"Show Text" password menu item directly from its isPassword
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setter function.
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This commit moves that handling to a dedicated _resetPasswordItem
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function, as prep work for adding lockdown support of the "Show Text"
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menu item.
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https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/687
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---
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js/ui/shellEntry.js | 23 +++++++++++++++++------
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1 file changed, 17 insertions(+), 6 deletions(-)
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diff --git a/js/ui/shellEntry.js b/js/ui/shellEntry.js
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index 603a9c64a..765cede06 100644
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--- a/js/ui/shellEntry.js
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+++ b/js/ui/shellEntry.js
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@@ -14,76 +14,87 @@ var EntryMenu = class extends PopupMenu.PopupMenu {
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this._entry = entry;
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this._clipboard = St.Clipboard.get_default();
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// Populate menu
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let item;
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item = new PopupMenu.PopupMenuItem(_("Copy"));
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item.connect('activate', this._onCopyActivated.bind(this));
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this.addMenuItem(item);
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this._copyItem = item;
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item = new PopupMenu.PopupMenuItem(_("Paste"));
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item.connect('activate', this._onPasteActivated.bind(this));
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this.addMenuItem(item);
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this._pasteItem = item;
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this._passwordItem = null;
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Main.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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_makePasswordItem() {
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let item = new PopupMenu.PopupMenuItem('');
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item.connect('activate', this._onPasswordActivated.bind(this));
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this.addMenuItem(item);
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this._passwordItem = item;
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this._updatePasswordItem();
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}
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+ _resetPasswordItem() {
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+ if (!this.isPassword) {
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+ if (this._passwordItem) {
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+ this._passwordItem.destroy();
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+ this._passwordItem = null;
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+ }
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+ this._entry.clutter_text.set_password_char('\u25cf');
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+ } else {
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+ if (!this._passwordItem)
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+ this._makePasswordItem();
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+ }
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+ }
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+
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get isPassword() {
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return this._entry.input_purpose == Clutter.InputContentPurpose.PASSWORD;
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}
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set isPassword(v) {
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if (v == this.isPassword)
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return;
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- if (v) {
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- this._makePasswordItem();
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+ if (v)
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this._entry.input_purpose = Clutter.InputContentPurpose.PASSWORD;
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- } else {
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- this._passwordItem.destroy();
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- this._passwordItem = null;
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+ else
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this._entry.input_purpose = Clutter.InputContentPurpose.NORMAL;
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- }
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+
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+ this._resetPasswordItem();
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}
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open(animate) {
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this._updatePasteItem();
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this._updateCopyItem();
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if (this._passwordItem)
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this._updatePasswordItem();
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super.open(animate);
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this._entry.add_style_pseudo_class('focus');
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let direction = St.DirectionType.TAB_FORWARD;
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if (!this.actor.navigate_focus(null, direction, false))
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this.actor.grab_key_focus();
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}
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_updateCopyItem() {
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let selection = this._entry.clutter_text.get_selection();
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this._copyItem.setSensitive(!this._entry.clutter_text.password_char &&
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selection && selection != '');
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}
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_updatePasteItem() {
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this._clipboard.get_text(St.ClipboardType.CLIPBOARD,
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(clipboard, text) => {
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this._pasteItem.setSensitive(text && text != '');
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});
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}
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_updatePasswordItem() {
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--
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2.27.0
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