|
|
|
|
abs<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
abs<EFBFBD>1024<EFBFBD>(genIType x)<29>0<EFBFBD>genIType
|
|
|
|
|
acos<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
acosh<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
all<EFBFBD>1024<EFBFBD>(bvec x)<29>0<EFBFBD>bool
|
|
|
|
|
ambient<EFBFBD>64<EFBFBD>gl_LightModelParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
ambient<EFBFBD>64<EFBFBD>gl_LightProducts<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
ambient<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
ambient<EFBFBD>64<EFBFBD>gl_MaterialParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
any<EFBFBD>1024<EFBFBD>(bvec x)<29>0<EFBFBD>bool
|
|
|
|
|
asin<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
asinh<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
atan<EFBFBD>1024<EFBFBD>(genType y, genType x)<29>0<EFBFBD>genType
|
|
|
|
|
atan<EFBFBD>1024<EFBFBD>(genType y_over_x)<29>0<EFBFBD>genType
|
|
|
|
|
atanh<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
ceil<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
clamp<EFBFBD>1024<EFBFBD>(genType x, genType minVal, genType maxVal)<29>0<EFBFBD>genType
|
|
|
|
|
clamp<EFBFBD>1024<EFBFBD>(genType x, float minVal, float maxVal)<29>0<EFBFBD>genType
|
|
|
|
|
clamp<EFBFBD>1024<EFBFBD>(genIType x, genIType minVal, genIType maxVal)<29>0<EFBFBD>genIType
|
|
|
|
|
clamp<EFBFBD>1024<EFBFBD>(genIType x, int minVal, int maxVal)<29>0<EFBFBD>genIType
|
|
|
|
|
clamp<EFBFBD>1024<EFBFBD>(genUType x, genUType minVal, genUType maxVal)<29>0<EFBFBD>genUType
|
|
|
|
|
clamp<EFBFBD>1024<EFBFBD>(genUType x, uint minVal, uint maxVal)<29>0<EFBFBD>genUType
|
|
|
|
|
color<EFBFBD>64<EFBFBD>gl_FogParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
constantAttenuation<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
cos<EFBFBD>1024<EFBFBD>(genType angle)<29>0<EFBFBD>genType
|
|
|
|
|
cosh<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
cross<EFBFBD>1024<EFBFBD>(vec3 x, vec3 y)<29>0<EFBFBD>vec3
|
|
|
|
|
dFdx<EFBFBD>1024<EFBFBD>(genType p)<29>0<EFBFBD>genType
|
|
|
|
|
dFdy<EFBFBD>1024<EFBFBD>(genType p)<29>0<EFBFBD>genType
|
|
|
|
|
degrees<EFBFBD>1024<EFBFBD>(genType radians)<29>0<EFBFBD>genType
|
|
|
|
|
density<EFBFBD>64<EFBFBD>gl_FogParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
diff<EFBFBD>64<EFBFBD>gl_DepthRangeParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
diffuse<EFBFBD>64<EFBFBD>gl_LightProducts<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
diffuse<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
diffuse<EFBFBD>64<EFBFBD>gl_MaterialParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
distance<EFBFBD>1024<EFBFBD>(genType p0, genType p1)<29>0<EFBFBD>float
|
|
|
|
|
distanceConstantAttenuation<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
distanceLinearAttenuation<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
distanceQuadraticAttenuation<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
dot<EFBFBD>1024<EFBFBD>(genType x, genType y)<29>0<EFBFBD>float
|
|
|
|
|
emission<EFBFBD>64<EFBFBD>gl_MaterialParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
end<EFBFBD>64<EFBFBD>gl_FogParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
equal<EFBFBD>1024<EFBFBD>(vec x, vec y)<29>0<EFBFBD>bvec
|
|
|
|
|
equal<EFBFBD>1024<EFBFBD>(ivec x, ivec y)<29>0<EFBFBD>bvec
|
|
|
|
|
equal<EFBFBD>1024<EFBFBD>(uvec x, uvec y)<29>0<EFBFBD>bvec
|
|
|
|
|
equal<EFBFBD>1024<EFBFBD>(bvec x, bvec y)<29>0<EFBFBD>bvec
|
|
|
|
|
exp<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
exp2<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
faceforward<EFBFBD>1024<EFBFBD>(genType N, genType I, genType Nref)<29>0<EFBFBD>genType
|
|
|
|
|
fadeThresholdSize<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
far<EFBFBD>64<EFBFBD>gl_DepthRangeParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
floor<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
fract<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
ftransform<EFBFBD>1024<EFBFBD>()<29>0<EFBFBD>vec4
|
|
|
|
|
fwidth<EFBFBD>1024<EFBFBD>(genType p)<29>0<EFBFBD>genType
|
|
|
|
|
gl_BackColor<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_BackLightModelProduct<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_BackLightProduct<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_BackMaterial<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_BackSecondaryColor<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_ClipDistance<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_ClipPlane<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ClipVertex<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_Color<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_DepthRange<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_DepthRangeParameters<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_EyePlaneQ<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_EyePlaneR<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_EyePlaneS<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_EyePlaneT<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_Fog<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_FogCoord<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_FogFragCoord<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_FogParameters<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_FragColor<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_FragCoord<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_FragData<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_FragDepth<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_FrontColor<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_FrontFacing<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_FrontLightModelProduct<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_FrontLightProduct<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_FrontMaterial<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_FrontSecondaryColor<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_LightModel<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_LightModelParameters<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_LightModelProducts<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_LightProducts<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_LightSource<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_LightSourceParameters<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_MaterialParameters<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_MaxClipDistances<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxClipPlanes<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxCombinedTextureImageUnits<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxDrawBuffers<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxFragmentUniformComponents<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxTextureCoords<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxTextureImageUnits<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxTextureUnits<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxVaryingComponents<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxVaryingFloats<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxVertexAttribs<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxVertexTextureImageUnits<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_MaxVertexUniformComponents<EFBFBD>16384<EFBFBD>0<EFBFBD>int
|
|
|
|
|
gl_ModelViewMatrix<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewMatrixInverse<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewMatrixInverseTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewMatrixTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewProjectionMatrix<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewProjectionMatrixInverse<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewProjectionMatrixInverseTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ModelViewProjectionMatrixTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_MultiTexCoord0<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord1<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord2<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord3<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord4<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord5<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord6<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_MultiTexCoord7<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_Normal<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_NormalMatrix<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_NormalScale<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ObjectPlaneQ<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ObjectPlaneR<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ObjectPlaneS<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ObjectPlaneT<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_Point<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_PointCoord<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_PointParameters<EFBFBD>2048<EFBFBD>0
|
|
|
|
|
gl_PointSize<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_Position<EFBFBD>16384<EFBFBD>0<EFBFBD>out
|
|
|
|
|
gl_ProjectionMatrix<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ProjectionMatrixInverse<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ProjectionMatrixInverseTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_ProjectionMatrixTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_SecondaryColor<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_TexCoord<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_TextureEnvColor<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_TextureMatrix<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_TextureMatrixInverse<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_TextureMatrixInverseTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_TextureMatrixTranspose<EFBFBD>16384<EFBFBD>0<EFBFBD>uniform
|
|
|
|
|
gl_Vertex<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
gl_VertexID<EFBFBD>16384<EFBFBD>0<EFBFBD>in
|
|
|
|
|
greaterThan<EFBFBD>1024<EFBFBD>(vec x, vec y)<29>0<EFBFBD>bvec
|
|
|
|
|
greaterThan<EFBFBD>1024<EFBFBD>(ivec x, ivec y)<29>0<EFBFBD>bvec
|
|
|
|
|
greaterThan<EFBFBD>1024<EFBFBD>(uvec x, uvec y)<29>0<EFBFBD>bvec
|
|
|
|
|
greaterThanEqual<EFBFBD>1024<EFBFBD>(vec x, vec y)<29>0<EFBFBD>bvec
|
|
|
|
|
greaterThanEqual<EFBFBD>1024<EFBFBD>(ivec x, ivec y)<29>0<EFBFBD>bvec
|
|
|
|
|
greaterThanEqual<EFBFBD>1024<EFBFBD>(uvec x, uvec y)<29>0<EFBFBD>bvec
|
|
|
|
|
halfVector<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
inversesqrt<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
isinf<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>bvec
|
|
|
|
|
isnan<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>bvec
|
|
|
|
|
length<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>float
|
|
|
|
|
lessThan<EFBFBD>1024<EFBFBD>(vec x, vec y)<29>0<EFBFBD>bvec
|
|
|
|
|
lessThan<EFBFBD>1024<EFBFBD>(ivec x, ivec y)<29>0<EFBFBD>bvec
|
|
|
|
|
lessThan<EFBFBD>1024<EFBFBD>(uvec x, uvec y)<29>0<EFBFBD>bvec
|
|
|
|
|
lessThanEqual<EFBFBD>1024<EFBFBD>(vec x, vec y)<29>0<EFBFBD>bvec
|
|
|
|
|
lessThanEqual<EFBFBD>1024<EFBFBD>(ivec x, ivec y)<29>0<EFBFBD>bvec
|
|
|
|
|
lessThanEqual<EFBFBD>1024<EFBFBD>(uvec x, uvec y)<29>0<EFBFBD>bvec
|
|
|
|
|
linearAttenuation<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
log<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
log2<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
matrixCompMult<EFBFBD>1024<EFBFBD>(mat x, mat y)<29>0<EFBFBD>mat
|
|
|
|
|
max<EFBFBD>1024<EFBFBD>(genType x, genType y)<29>0<EFBFBD>genType
|
|
|
|
|
max<EFBFBD>1024<EFBFBD>(genType x, float y)<29>0<EFBFBD>genType
|
|
|
|
|
max<EFBFBD>1024<EFBFBD>(genIType x, genIType y)<29>0<EFBFBD>genIType
|
|
|
|
|
max<EFBFBD>1024<EFBFBD>(genIType x, int y)<29>0<EFBFBD>genIType
|
|
|
|
|
max<EFBFBD>1024<EFBFBD>(genUType x, genUType y)<29>0<EFBFBD>genUType
|
|
|
|
|
max<EFBFBD>1024<EFBFBD>(genUType x, uint y)<29>0<EFBFBD>genUType
|
|
|
|
|
min<EFBFBD>1024<EFBFBD>(genType x, genType y)<29>0<EFBFBD>genType
|
|
|
|
|
min<EFBFBD>1024<EFBFBD>(genType x, float y)<29>0<EFBFBD>genType
|
|
|
|
|
min<EFBFBD>1024<EFBFBD>(genIType x, genIType y)<29>0<EFBFBD>genIType
|
|
|
|
|
min<EFBFBD>1024<EFBFBD>(genIType x, int y)<29>0<EFBFBD>genIType
|
|
|
|
|
min<EFBFBD>1024<EFBFBD>(genUType x, genUType y)<29>0<EFBFBD>genUType
|
|
|
|
|
min<EFBFBD>1024<EFBFBD>(genUType x, uint y)<29>0<EFBFBD>genUType
|
|
|
|
|
mix<EFBFBD>1024<EFBFBD>(genType x, genType y, bvec a)<29>0<EFBFBD>genType
|
|
|
|
|
mod<EFBFBD>1024<EFBFBD>(genType x, float y)<29>0<EFBFBD>genType
|
|
|
|
|
mod<EFBFBD>1024<EFBFBD>(genType x, genType y)<29>0<EFBFBD>genType
|
|
|
|
|
modf<EFBFBD>1024<EFBFBD>(genType x, out genType i)<29>0<EFBFBD>genType
|
|
|
|
|
near<EFBFBD>64<EFBFBD>gl_DepthRangeParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
noise1<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>float
|
|
|
|
|
noise2<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>vec2
|
|
|
|
|
noise3<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>vec3
|
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noise4<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>vec4
|
|
|
|
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normalize<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
not<EFBFBD>1024<EFBFBD>(bvec x)<29>0<EFBFBD>bvec
|
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notEqual<EFBFBD>1024<EFBFBD>(vec x, vec y)<29>0<EFBFBD>bvec
|
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notEqual<EFBFBD>1024<EFBFBD>(ivec x, ivec y)<29>0<EFBFBD>bvec
|
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notEqual<EFBFBD>1024<EFBFBD>(uvec x, uvec y)<29>0<EFBFBD>bvec
|
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|
|
notEqual<EFBFBD>1024<EFBFBD>(bvec x, bvec y)<29>0<EFBFBD>bvec
|
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|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec2 c, vec2 r)<29>0<EFBFBD>mat2
|
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outerProduct<EFBFBD>1024<EFBFBD>(vec3 c, vec3 r)<29>0<EFBFBD>mat3
|
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|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec4 c, vec4 r)<29>0<EFBFBD>mat4
|
|
|
|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec3 c, vec2 r)<29>0<EFBFBD>mat2x3
|
|
|
|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec2 c, vec3 r)<29>0<EFBFBD>mat3x2
|
|
|
|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec4 c, vec2 r)<29>0<EFBFBD>mat2x4
|
|
|
|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec2 c, vec4 r)<29>0<EFBFBD>mat4x2
|
|
|
|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec4 c, vec3 r)<29>0<EFBFBD>mat3x4
|
|
|
|
|
outerProduct<EFBFBD>1024<EFBFBD>(vec3 c, vec4 r)<29>0<EFBFBD>mat4x3
|
|
|
|
|
position<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
pow<EFBFBD>1024<EFBFBD>(genType x, genType y)<29>0<EFBFBD>genType
|
|
|
|
|
quadraticAttenuation<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
radians<EFBFBD>1024<EFBFBD>(genType degrees)<29>0<EFBFBD>genType
|
|
|
|
|
reflect<EFBFBD>1024<EFBFBD>(genType I, genType N)<29>0<EFBFBD>genType
|
|
|
|
|
refract<EFBFBD>1024<EFBFBD>(genType I, genType N, float eta)<29>0<EFBFBD>genType
|
|
|
|
|
round<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
roundEven<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
scale<EFBFBD>64<EFBFBD>gl_FogParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
sceneColor<EFBFBD>64<EFBFBD>gl_LightModelProducts<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
shadow1D<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
shadow1DLod<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
shadow1DProj<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
shadow1DProjLod<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
shadow2D<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
shadow2DLod<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
shadow2DProj<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
shadow2DProjLod<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
shininess<EFBFBD>64<EFBFBD>gl_MaterialParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
sign<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
sign<EFBFBD>1024<EFBFBD>(genIType x)<29>0<EFBFBD>genIType
|
|
|
|
|
sin<EFBFBD>1024<EFBFBD>(genType angle)<29>0<EFBFBD>genType
|
|
|
|
|
sinh<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
size<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
sizeMax<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
sizeMin<EFBFBD>64<EFBFBD>gl_PointParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
smoothstep<EFBFBD>1024<EFBFBD>(genType edge0, genType edge1, genType x)<29>0<EFBFBD>genType
|
|
|
|
|
smoothstep<EFBFBD>1024<EFBFBD>(float edge0, float edge1, genType x)<29>0<EFBFBD>genType
|
|
|
|
|
specular<EFBFBD>64<EFBFBD>gl_LightProducts<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
specular<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
specular<EFBFBD>64<EFBFBD>gl_MaterialParameters<EFBFBD>0<EFBFBD>vec4
|
|
|
|
|
spotCosCutoff<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
spotCutoff<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
spotDirection<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>vec3
|
|
|
|
|
spotExponent<EFBFBD>64<EFBFBD>gl_LightSourceParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
sqrt<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
start<EFBFBD>64<EFBFBD>gl_FogParameters<EFBFBD>0<EFBFBD>float
|
|
|
|
|
step<EFBFBD>1024<EFBFBD>(genType edge, genType x)<29>0<EFBFBD>genType
|
|
|
|
|
step<EFBFBD>1024<EFBFBD>(float edge, genType x)<29>0<EFBFBD>genType
|
|
|
|
|
tan<EFBFBD>1024<EFBFBD>(genType angle)<29>0<EFBFBD>genType
|
|
|
|
|
tanh<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
|
|
|
|
|
texelFetch<EFBFBD>1024<EFBFBD>(gsampler1D sampler, int P, int lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetch<EFBFBD>1024<EFBFBD>(gsampler2D sampler, ivec2 P, int lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetch<EFBFBD>1024<EFBFBD>(gsampler3D sampler, ivec3 P, int lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetch<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, ivec2 P, int lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetch<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, ivec3 P, int lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetchOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, int P, int lod, int offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetchOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, ivec2 P, int lod, ivec2 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetchOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, ivec3 P, int lod, ivec3 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetchOffset<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, ivec2 P, int lod, int offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
texelFetchOffset<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, ivec3 P, int lod, ivec2 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(gsampler1D sampler, float P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec2 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec3 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(gsamplerCube sampler, vec3 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 P [, float bias] )<29>0<EFBFBD>float
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(samplerCubeShadow sampler, vec4 P [, float bias] )<29>0<EFBFBD>float
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, vec2 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, vec3 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, vec3 P [, float bias] )<29>0<EFBFBD>float
|
|
|
|
|
texture<EFBFBD>1024<EFBFBD>(sampler2DArrayShadow sampler, vec4 P)<29>0<EFBFBD>float
|
|
|
|
|
texture1D<EFBFBD>1024<EFBFBD>(sampler1D sampler, float coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture1DLod<EFBFBD>1024<EFBFBD>(sampler1D sampler, float coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture1DProj<EFBFBD>1024<EFBFBD>(sampler1D sampler, vec2 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture1DProj<EFBFBD>1024<EFBFBD>(sampler1D sampler, vec4 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture1DProjLod<EFBFBD>1024<EFBFBD>(sampler1D sampler, vec2 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture1DProjLod<EFBFBD>1024<EFBFBD>(sampler1D sampler, vec4 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture2D<EFBFBD>1024<EFBFBD>(sampler2D sampler, vec2 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture2DLod<EFBFBD>1024<EFBFBD>(sampler2D sampler, vec2 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture2DProj<EFBFBD>1024<EFBFBD>(sampler2D sampler, vec3 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture2DProj<EFBFBD>1024<EFBFBD>(sampler2D sampler, vec4 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture2DProjLod<EFBFBD>1024<EFBFBD>(sampler2D sampler, vec3 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture2DProjLod<EFBFBD>1024<EFBFBD>(sampler2D sampler, vec4 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture3D<EFBFBD>1024<EFBFBD>(sampler3D sampler, vec3 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture3DLod<EFBFBD>1024<EFBFBD>(sampler3D sampler, vec3 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
texture3DProj<EFBFBD>1024<EFBFBD>(sampler3D sampler, vec4 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
texture3DProjLod<EFBFBD>1024<EFBFBD>(sampler3D sampler, vec4 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
textureCube<EFBFBD>1024<EFBFBD>(samplerCube sampler, vec3 coord [, float bias] )<29>0<EFBFBD>vec4
|
|
|
|
|
textureCubeLod<EFBFBD>1024<EFBFBD>(samplerCube sampler, vec3 coord, float lod)<29>0<EFBFBD>vec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(gsampler1D sampler, float P, float dPdx, float dPdy)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy)<29>0<EFBFBD>float
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>float
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy)<29>0<EFBFBD>float
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy)<29>0<EFBFBD>float
|
|
|
|
|
textureGrad<EFBFBD>1024<EFBFBD>(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>float
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, float P, float dPdx, float dPdy, int offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy, int offset )<29>0<EFBFBD>float
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)<29>0<EFBFBD>float
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)<29>0<EFBFBD>float
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy, int offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy, int offset)<29>0<EFBFBD>float
|
|
|
|
|
textureGradOffset<EFBFBD>1024<EFBFBD>(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)<29>0<EFBFBD>float
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(gsampler1D sampler, float P, float lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec2 P, float lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec3 P, float lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(gsamplerCube sampler, vec3 P, float lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 P, float lod)<29>0<EFBFBD>float
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 P, float lod)<29>0<EFBFBD>float
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, vec2 P, float lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, vec3 P, float lod)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLod<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, vec3 P, float lod)<29>0<EFBFBD>float
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, float P, float lod, int offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec2 P, float lod, ivec2 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec3 P, float lod, ivec3 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 P, float lod, int offset)<29>0<EFBFBD>float
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset)<29>0<EFBFBD>float
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, vec2 P, float lod, int offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset)<29>0<EFBFBD>gvec4
|
|
|
|
|
textureLodOffset<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, vec3 P, float lod, int offset)<29>0<EFBFBD>float
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, float P, int offset [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec2 P, ivec2 offset [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec3 P, ivec3 offset [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec3 P, int offset [, float bias] )<29>0<EFBFBD>float
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec3 P, ivec2 offset [, float bias] )<29>0<EFBFBD>float
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, vec2 P, int offset [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, vec3 P, ivec2 offset [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureOffset<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, vec3 P, int offset [, float bias] )<29>0<EFBFBD>float
|
|
|
|
|
textureProj<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec2 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureProj<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec4 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
|
|
textureProj<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec3 P [, float bias] )<29>0<EFBFBD>gvec4
|
|
|
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textureProj<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec4 P [, float bias] )<29>0<EFBFBD>gvec4
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textureProj<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec4 P [, float bias] )<29>0<EFBFBD>gvec4
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textureProj<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 P [, float bias] )<29>0<EFBFBD>float
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textureProj<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 P [, float bias] )<29>0<EFBFBD>float
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textureProjGrad<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec2 P, float dPdx, float dPdy)<29>0<EFBFBD>gvec4
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textureProjGrad<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec4 P, float dPdx, float dPdy)<29>0<EFBFBD>gvec4
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textureProjGrad<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>gvec4
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textureProjGrad<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>gvec4
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textureProjGrad<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy)<29>0<EFBFBD>gvec4
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textureProjGrad<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy)<29>0<EFBFBD>float
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textureProjGrad<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)<29>0<EFBFBD>float
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec2 P, float dPdx, float dPdy, int offset)<29>0<EFBFBD>gvec4
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec4 P, float dPdx, float dPdy, int offset)<29>0<EFBFBD>gvec4
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)<29>0<EFBFBD>gvec4
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)<29>0<EFBFBD>gvec4
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)<29>0<EFBFBD>gvec4
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy, int offset)<29>0<EFBFBD>float
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textureProjGradOffset<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)<29>0<EFBFBD>float
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textureProjLod<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec2 P, float lod)<29>0<EFBFBD>gvec4
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textureProjLod<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec4 P, float lod)<29>0<EFBFBD>gvec4
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textureProjLod<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec3 P, float lod)<29>0<EFBFBD>gvec4
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textureProjLod<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec4 P, float lod)<29>0<EFBFBD>gvec4
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textureProjLod<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec4 P, float lod)<29>0<EFBFBD>gvec4
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textureProjLod<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 P, float lod)<29>0<EFBFBD>float
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textureProjLod<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 P, float lod)<29>0<EFBFBD>float
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec2 P, float lod, int offset)<29>0<EFBFBD>gvec4
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec4 P, float lod, int offset)<29>0<EFBFBD>gvec4
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec3 P, float lod, ivec2 offset)<29>0<EFBFBD>gvec4
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec4 P, float lod, ivec2 offset)<29>0<EFBFBD>gvec4
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec4 P, float lod, ivec3 offset)<29>0<EFBFBD>gvec4
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 P, float lod, int offset)<29>0<EFBFBD>float
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textureProjLodOffset<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset)<29>0<EFBFBD>float
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textureProjOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec2 P, int offset [, float bias] )<29>0<EFBFBD>gvec4
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textureProjOffset<EFBFBD>1024<EFBFBD>(gsampler1D sampler, vec4 P, int offset [, float bias] )<29>0<EFBFBD>gvec4
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textureProjOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec3 P, ivec2 offset [, float bias] )<29>0<EFBFBD>gvec4
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textureProjOffset<EFBFBD>1024<EFBFBD>(gsampler2D sampler, vec4 P, ivec2 offset [, float bias] )<29>0<EFBFBD>gvec4
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textureProjOffset<EFBFBD>1024<EFBFBD>(gsampler3D sampler, vec4 P, ivec3 offset [, float bias] )<29>0<EFBFBD>gvec4
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textureProjOffset<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, vec4 P, int offset [, float bias] )<29>0<EFBFBD>float
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textureProjOffset<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, vec4 P, ivec2 offset [, float bias] )<29>0<EFBFBD>float
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textureSize<EFBFBD>1024<EFBFBD>(gsampler1D sampler, int lod)<29>0<EFBFBD>int
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textureSize<EFBFBD>1024<EFBFBD>(gsampler2D sampler, int lod)<29>0<EFBFBD>ivec2
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textureSize<EFBFBD>1024<EFBFBD>(gsampler3D sampler, int lod)<29>0<EFBFBD>ivec3
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textureSize<EFBFBD>1024<EFBFBD>(gsamplerCube sampler, int lod)<29>0<EFBFBD>ivec2
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textureSize<EFBFBD>1024<EFBFBD>(sampler1DShadow sampler, int lod)<29>0<EFBFBD>int
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textureSize<EFBFBD>1024<EFBFBD>(sampler2DShadow sampler, int lod)<29>0<EFBFBD>ivec2
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textureSize<EFBFBD>1024<EFBFBD>(gsampler1DArray sampler, int lod)<29>0<EFBFBD>ivec2
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textureSize<EFBFBD>1024<EFBFBD>(gsampler2DArray sampler, int lod)<29>0<EFBFBD>ivec3
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textureSize<EFBFBD>1024<EFBFBD>(sampler1DArrayShadow sampler, int lod)<29>0<EFBFBD>ivec2
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textureSize<EFBFBD>1024<EFBFBD>(sampler2DArrayShadow sampler, int lod)<29>0<EFBFBD>ivec3
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transpose<EFBFBD>1024<EFBFBD>(mat2 m)<29>0<EFBFBD>mat2
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transpose<EFBFBD>1024<EFBFBD>(mat3 m)<29>0<EFBFBD>mat3
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transpose<EFBFBD>1024<EFBFBD>(mat4 m)<29>0<EFBFBD>mat4
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transpose<EFBFBD>1024<EFBFBD>(mat3x2 m)<29>0<EFBFBD>mat2x3
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transpose<EFBFBD>1024<EFBFBD>(mat2x3 m)<29>0<EFBFBD>mat3x2
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transpose<EFBFBD>1024<EFBFBD>(mat4x2 m)<29>0<EFBFBD>mat2x4
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transpose<EFBFBD>1024<EFBFBD>(mat2x4 m)<29>0<EFBFBD>mat4x2
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transpose<EFBFBD>1024<EFBFBD>(mat4x3 m)<29>0<EFBFBD>mat3x4
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transpose<EFBFBD>1024<EFBFBD>(mat3x4 m)<29>0<EFBFBD>mat4x3
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trunc<EFBFBD>1024<EFBFBD>(genType x)<29>0<EFBFBD>genType
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