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clutter/SOURCES/0001-conform-only-listen-to...

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From 1b8c6d5f4895edf64aad804e2461d896e4c5c08d Mon Sep 17 00:00:00 2001
From: Ray Strode <rstrode@redhat.com>
Date: Tue, 18 Dec 2018 14:42:11 -0500
Subject: [PATCH] conform: only listen to after-paint after paint
The after-paint signal is emitted after painting, obviously,
but also, maybe less obviously, also emitted after picking.
The actor-shader-effect test does read-pixels, so needs to
know when painting has actually happened, not just picking.
This commit changes that test to only look for the after-paint
signal after the paint signal.
In the picking case, after-paint would follow a pick signal
instead.
Fixes Xvfb installed-tests testing.
---
tests/conform/actor-shader-effect.c | 15 ++++++++++++---
1 file changed, 12 insertions(+), 3 deletions(-)
diff --git a/tests/conform/actor-shader-effect.c b/tests/conform/actor-shader-effect.c
index d3ddd384f..8114aab8a 100644
--- a/tests/conform/actor-shader-effect.c
+++ b/tests/conform/actor-shader-effect.c
@@ -197,88 +197,97 @@ static ClutterActor *
make_actor (GType shader_type)
{
ClutterActor *rect;
const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
rect = clutter_rectangle_new ();
clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &white);
clutter_actor_set_size (rect, 50, 50);
clutter_actor_add_effect (rect, g_object_new (shader_type, NULL));
return rect;
}
static guint32
get_pixel (int x, int y)
{
guint8 data[4];
cogl_read_pixels (x, y, 1, 1,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
data);
return (((guint32) data[0] << 16) |
((guint32) data[1] << 8) |
data[2]);
}
static void
-paint_cb (ClutterStage *stage,
- gpointer data)
+after_paint_cb (ClutterStage *stage,
+ gpointer data)
{
gboolean *was_painted = data;
/* old shader effect */
g_assert_cmpint (get_pixel (50, 50), ==, 0xff0000);
/* new shader effect */
g_assert_cmpint (get_pixel (150, 50), ==, 0x00ffff);
/* another new shader effect */
g_assert_cmpint (get_pixel (250, 50), ==, 0xff00ff);
/* new shader effect */
g_assert_cmpint (get_pixel (350, 50), ==, 0x00ffff);
*was_painted = TRUE;
}
+static void
+paint_cb (ClutterStage *stage,
+ gpointer data)
+{
+ g_signal_connect (stage, "after-paint",
+ G_CALLBACK (after_paint_cb),
+ data);
+}
+
static void
actor_shader_effect (void)
{
ClutterActor *stage;
ClutterActor *rect;
gboolean was_painted;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
return;
stage = clutter_stage_new ();
rect = make_actor (foo_old_shader_effect_get_type ());
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
rect = make_actor (foo_new_shader_effect_get_type ());
clutter_actor_set_x (rect, 100);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
rect = make_actor (foo_another_new_shader_effect_get_type ());
clutter_actor_set_x (rect, 200);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
rect = make_actor (foo_new_shader_effect_get_type ());
clutter_actor_set_x (rect, 300);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
clutter_actor_show (stage);
was_painted = FALSE;
- g_signal_connect (stage, "after-paint",
+ g_signal_connect (stage, "paint",
G_CALLBACK (paint_cb),
&was_painted);
while (!was_painted)
g_main_context_iteration (NULL, FALSE);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/actor/shader-effect", actor_shader_effect)
)
--
2.20.1