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205 lines
8.2 KiB
205 lines
8.2 KiB
9 years ago
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diff -up chromium-48.0.2564.103/third_party/skia/src/opts/SkXfermode_opts.h.gcc6 chromium-48.0.2564.103/third_party/skia/src/opts/SkXfermode_opts.h
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--- chromium-48.0.2564.103/third_party/skia/src/opts/SkXfermode_opts.h.gcc6 2016-02-16 15:01:13.200131996 -0500
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+++ chromium-48.0.2564.103/third_party/skia/src/opts/SkXfermode_opts.h 2016-02-17 13:31:50.216198258 -0500
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@@ -109,76 +109,71 @@ XFERMODE(Lighten) {
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}
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#undef XFERMODE
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-// Some xfermodes use math like divide or sqrt that's best done in floats.
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-// We write it generically, then call it 1 or 2 pixels at a time (T == Sk4f or Sk8f).
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-#define XFERMODE(Name) struct Name { template <typename T> T operator()(const T&, const T&); }; \
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- template <typename T> T Name::operator()(const T& d, const T& s)
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+// Some xfermodes use math like divide or sqrt that's best done in floats 1 pixel at a time.
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+#define XFERMODE(Name) static Sk4f SK_VECTORCALL Name(Sk4f d, Sk4f s)
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-static_assert(SK_A32_SHIFT == 24, "");
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static inline Sk4f a_rgb(const Sk4f& a, const Sk4f& rgb) {
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+ static_assert(SK_A32_SHIFT == 24, "");
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return a * Sk4f(0,0,0,1) + rgb * Sk4f(1,1,1,0);
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}
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-static inline Sk8f a_rgb(const Sk8f& a, const Sk8f& rgb) {
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- // TODO: SkNx_blend<0,0,0,1,0,0,0,1>(a, rgb) to let us use _mm256_blend_ps?
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- return a * Sk8f(0,0,0,1,0,0,0,1) + rgb * Sk8f(1,1,1,0,1,1,1,0);
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+static inline Sk4f alphas(const Sk4f& f) {
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+ return SkNx_dup<SK_A32_SHIFT/8>(f);
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}
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-static inline Sk4f alphas(const Sk4f& f) { return SkNx_shuffle<3,3,3,3> (f); }
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-static inline Sk8f alphas(const Sk8f& f) { return SkNx_shuffle<3,3,3,3,7,7,7,7>(f); }
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XFERMODE(ColorDodge) {
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auto sa = alphas(s),
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da = alphas(d),
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- isa = T(1)-sa,
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- ida = T(1)-da;
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+ isa = Sk4f(1)-sa,
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+ ida = Sk4f(1)-da;
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auto srcover = s + d*isa,
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dstover = d + s*ida,
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- otherwise = sa * T::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa;
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+ otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa;
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// Order matters here, preferring d==0 over s==sa.
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- auto colors = (d == 0).thenElse(dstover,
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- (s == sa).thenElse(srcover,
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- otherwise));
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+ auto colors = (d == Sk4f(0)).thenElse(dstover,
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+ (s == sa).thenElse(srcover,
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+ otherwise));
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return a_rgb(srcover, colors);
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}
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XFERMODE(ColorBurn) {
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auto sa = alphas(s),
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da = alphas(d),
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- isa = T(1)-sa,
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- ida = T(1)-da;
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+ isa = Sk4f(1)-sa,
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+ ida = Sk4f(1)-da;
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auto srcover = s + d*isa,
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dstover = d + s*ida,
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- otherwise = sa*(da-T::Min(da, (da-d)*sa*s.approxInvert())) + s*ida + d*isa;
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+ otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida + d*isa;
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// Order matters here, preferring d==da over s==0.
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- auto colors = (d == da).thenElse(dstover,
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- (s == 0).thenElse(srcover,
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- otherwise));
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+ auto colors = (d == da).thenElse(dstover,
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+ (s == Sk4f(0)).thenElse(srcover,
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+ otherwise));
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return a_rgb(srcover, colors);
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}
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XFERMODE(SoftLight) {
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auto sa = alphas(s),
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da = alphas(d),
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- isa = T(1)-sa,
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- ida = T(1)-da;
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+ isa = Sk4f(1)-sa,
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+ ida = Sk4f(1)-da;
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// Some common terms.
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- auto m = (da > 0).thenElse(d / da, 0),
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- s2 = s*2,
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- m4 = m*4;
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+ auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)),
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+ s2 = Sk4f(2)*s,
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+ m4 = Sk4f(4)*m;
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// The logic forks three ways:
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// 1. dark src?
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// 2. light src, dark dst?
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// 3. light src, light dst?
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- auto darkSrc = d*(sa + (s2 - sa)*(T(1) - m)), // Used in case 1.
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- darkDst = (m4*m4 + m4)*(m - 1) + m*7, // Used in case 2.
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- liteDst = m.sqrt() - m, // Used in case 3.
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- liteSrc = d*sa + da*(s2-sa)*(d*4 <= da).thenElse(darkDst, liteDst); // Case 2 or 3?
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+ auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1.
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+ darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2.
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+ liteDst = m.sqrt() - m, // Used in case 3.
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+ liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst); // Case 2 or 3?
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auto alpha = s + d*isa;
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- auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3?
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+ auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3?
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return a_rgb(alpha, colors);
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}
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@@ -245,52 +240,53 @@ private:
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typedef SkProcCoeffXfermode INHERITED;
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};
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-template <typename BlendFn>
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-class FloatXfermode : public SkProcCoeffXfermode {
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+class Sk4fXfermode : public SkProcCoeffXfermode {
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public:
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- FloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode)
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- : INHERITED(rec, mode) {}
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+ typedef Sk4f (SK_VECTORCALL *ProcF)(Sk4f, Sk4f);
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+ Sk4fXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf)
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+ : INHERITED(rec, mode)
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+ , fProcF(procf) {}
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void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
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- BlendFn blend;
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- while (n >= 2) {
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- auto d = Sk8f::FromBytes((const uint8_t*)dst) * (1.0f/255),
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- s = Sk8f::FromBytes((const uint8_t*)src) * (1.0f/255),
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- b = blend(d, s);
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- if (aa) {
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- auto a255 = Sk8f(aa[0],aa[0],aa[0],aa[0], aa[1],aa[1],aa[1],aa[1]);
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- (b*a255 + d*(Sk8f(255)-a255) + 0.5).toBytes((uint8_t*)dst);
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- aa += 2;
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- } else {
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- (b * 255 + 0.5).toBytes((uint8_t*)dst);
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- }
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- dst += 2;
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- src += 2;
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- n -= 2;
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- }
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- if (n) {
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- auto d = Sk4f::FromBytes((const uint8_t*)dst) * (1.0f/255),
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- s = Sk4f::FromBytes((const uint8_t*)src) * (1.0f/255),
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- b = blend(d, s);
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- if (aa) {
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- auto a255 = Sk4f(aa[0],aa[0],aa[0],aa[0]);
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- (b*a255 + d*(Sk4f(255)-a255) + 0.5).toBytes((uint8_t*)dst);
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- aa++;
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- } else {
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- (b * 255 + 0.5).toBytes((uint8_t*)dst);
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- }
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+ for (int i = 0; i < n; i++) {
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+ dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i])
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+ : this->xfer32(dst[i], src[i]);
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}
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}
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void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
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for (int i = 0; i < n; i++) {
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- SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); // Convert dst up to 8888.
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- this->xfer32(&dst32, src+i, 1, aa ? aa+i : nullptr); // Blend 1 pixel.
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- dst[i] = SkPixel32ToPixel16(dst32); // Repack dst to 565 and store.
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+ SkPMColor dst32 = SkPixel16ToPixel32(dst[i]);
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+ dst32 = aa ? this->xfer32(dst32, src[i], aa[i])
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+ : this->xfer32(dst32, src[i]);
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+ dst[i] = SkPixel32ToPixel16(dst32);
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}
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}
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private:
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+ static Sk4f Load(SkPMColor c) {
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+ return Sk4f::FromBytes((uint8_t*)&c) * Sk4f(1.0f/255);
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+ }
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+ static SkPMColor Round(const Sk4f& f) {
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+ SkPMColor c;
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+ (f * Sk4f(255) + Sk4f(0.5f)).toBytes((uint8_t*)&c);
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+ return c;
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+ }
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+ inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const {
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+ return Round(fProcF(Load(dst), Load(src)));
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+ }
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+
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+ inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const {
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+ Sk4f s(Load(src)),
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+ d(Load(dst)),
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+ b(fProcF(d,s));
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+ // We do aa in full float precision before going back down to bytes, because we can!
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+ Sk4f a = Sk4f(aa) * Sk4f(1.0f/255);
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+ b = b*a + d*(Sk4f(1)-a);
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+ return Round(b);
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+ }
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+
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+ ProcF fProcF;
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typedef SkProcCoeffXfermode INHERITED;
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};
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@@ -327,7 +323,7 @@ static SkXfermode* create_xfermode(const
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#undef CASE
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#define CASE(Mode) \
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- case SkXfermode::k##Mode##_Mode: return new FloatXfermode<Mode>(rec, mode)
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+ case SkXfermode::k##Mode##_Mode: return new Sk4fXfermode(rec, mode, &Mode)
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CASE(ColorDodge);
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CASE(ColorBurn);
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CASE(SoftLight);
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